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Video games and Leisure software market in Japan,France and USA

 
Anglais, PDF, Décembre 2006, 26 pages
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Secteur analysés : video games,video game,games console,multimedia
Type d'analyse : market size and estimates,industry structure,...
Marché traités : usa,japan,france
   
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gadget,  arcade,  artificial intelligence,  cinema,  game consoles,  games console,  mobile phone,  multimedia,  pda,  software,  video game,  video games,  
1 an introduction to the video games world s natkin cnam fr http cedric htpp www enjmin 2 six cycles of game history starting point each cycle start with a new technology fast growth much faster collapse prefiguration next end 60 some pong and spacewar as computer demonstrators following conditions are fulfilled in early 70 powerful toy industry tv sets many family practice mechanical flippers arcade rooms chlidrens purchasing power used for other purposes than business ans scientific computation 1972 intels presents first micro processor can 3 1976 atari nolan bushnell creates vg company atary commercial cg 100000 pieces sold few months console great immediate sucess warner buys 28 millions 1977 increasing number one consoles poor xmas fall out apple ii 4 1983 vcs 323 sales 20
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