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Leisure market in USA

 
Anglais, PDF, Novembre 2006, 3 pages
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Secteur analysés : entertainment,digital entertainment,casino,casinos,...
Type d'analyse : market size and estimates,demand analysis,...
Marché traités : usa,canada,japan,australia
   
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arcades,  casino,  casino,  casinos,  digital entertainment,  entertainment,  game software,  healthcare,  healthcare reform,  software,  trading,  video game,  video games,  
13 business performance overview by segment digital entertainment in the world soccer winning eleven 10 a title we released domestically april 2006 achieved million unit sales status also diverse lineup of mainstays including baseball games animation titles and music posted favorable addition worldwide roll out yu gi oh trading card game series which has become mainstay products that use e amusement network linked service connecting arcades around japan continued to achieve brisk overseas video software pro evolution europe previous fiscal year recorded north america dance revolution supernova launched at end september made strong start among using mah jong fight club incorporating professional player cards heroes proved highly popular latest installment met with approval token operated grandcross largest ever machine enabling 32 people play
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