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| Jeux Vidéo Et Loisirs En Réseau > Etude de marché sectorielle |
| Video games in the Internet age |
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€ 2 300,00 |
Editeur
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Idate |
Langue
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Anglais |
Date de publication : |
Octobre 2000 |
Taille du document : |
N/A |
Autres informations : |
Description , Table des matières |
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| 27 pages | Mai 2005 | Anglais
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| Main
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video game,game software,video games,online game,...,...
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market size and estimates,market definition, |
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usa,japan,china,croatia,united kingdom |
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| Présentation de l'étude de marché - Description & Table des matières |
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| Video games in the Internet age |
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  The new video game economy: players' strategies and market forecasts up to 2005.
 
 
 
 
 
  The video game market: key indicators and forecasts for 2000-2005,  
  for Europe, the United States and Japan.
 
 
 
 
 
 
 
  Console wars: Microsoft, Nintendo, Sony, Sega.
 
 
 
 
 
 
 
  Game editing:
 
 
 
  - the value added chain, from development to licence use;
 
 
 
  - the top 10 editors (Acclaim Entertainment, Activision, Electronic Arts, Hasbro  
  Interactive, Infogrames, Konami, Mattel, THQ, Ubi Soft): key data, editorial policy,  
  and PC/console/ Internet strategies.
 
 
 
 
 
 
 
  Stakes:
 
 
 
  - toward a universal console?
 
 
 
  - the impact of technologies and high-speed networks;
 
 
 
  - gaming's new economy: on-line gaming, gaming portals and on-line distribution;
 
 
 
  - piracy.
 
 
 
  Video games are set to undergo a significant evolution during 2000 and 2001 due  
  to the convergence of several phenomena:
 
 
 
 
 
 
 
  The introduction of a new generation of Web connectable consoles
 
 
 
  As powerful, if not more so, than the latest computers, these consoles are likely  
  to be responsible for bringing the Net into users living rooms.
 
 
 
  Thanks to an integrated hard drive, they make it possible to download not only  
  games but also music and films, hence making a significant contribution to the  
  development of residential demand for high-speed access.
 
 
 
  By combining a game console with a DVD player, these consoles are the first examples  
  of new, multi-function consumer terminals.
 
 
 
 
 
 
 
  The development of on-line games
 
 
 
  We are currently witnessing the proliferation of gaming portals which offer new  
  services: advertising, downloads and e-commerce. AOLs gaming site, for instance,  
  has always been among the ISPs 3 most popular sites.
 
 
 
  Of equal note is the fact that on-line games are also one of the new services  
  being offered on mobile terminals.
 
 
 
 
 
 
 
  Operator concentration
 
 
 
  Market globalisation, along with the ever-increasing costs required for both the  
  development of new games and the deployment of strategies on the Web, constitute  
  catalysts for the creation of global scale conglomerates.
 
 
 
  In addition to placing this sector at the heart of the convergence, the evolution  
  taking place in the video games industry is also having an impact on all IT and  
  media players:
 
  telecoms players: the first mobile consoles connected to Internet are contributing  
  to the development of mobile Internet (UMTS) and are increasing broadband transmission  
  requirements.
 
 
 
 
 
  IT and consumer electronics players: video games are creating a new market born  
  of convergence.
 
  Microsoft, for example, has chosen to become a consumer electronics manufacturer  
  and to produce the X-Box, in partnership with Thomson Multimedia.
 
  media players: gaming channels are beginning to appear on interactive TV, and  
  dedicated sites are being developed.
 
 
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The video game market
• Terminals: definition, technological features
• Categories of games
• Key data and indicators
The video game economy
• The console wars
• Games editing: the value added chain
• The top 10 editors’ strategies
For each editor studied:
- Key data: top management, shareholders, international presence, turnover, Ebitda, market capitalisation, world ranking, subsidiaries and affiliates
- Games: editorial policy, successful titles and those in the works
- PC / console / Internet strategies
• Player profiles
What is at stake?
• Toward a universal console?
• Gaming’s new economy
• Piracy
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