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Jeux Vidéo Et Loisirs En Réseau > Etude de marché sectorielle
 Video games in the Internet age
€ 2 300,00
Editeur :
Idate
Langue :
Anglais
Date de publication :
Octobre 2000
Taille du document :
N/A
Autres informations :
Description , Table des matières
 

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Présentation de l'étude de marché - Description & Table des matières
 Video games in the Internet age


 

 
The new video game economy: players' strategies and market forecasts up to 2005.

 

 


 

 


 

 
The video game market: key indicators and forecasts for 2000-2005,
 

 
for Europe, the United States and Japan.

 

 


 

 


 

 


 

 
Console wars: Microsoft, Nintendo, Sony, Sega.

 

 


 

 


 

 


 

 
Game editing:

 

 


 

 
- the value added chain, from development to licence use;

 

 


 

 
- the top 10 editors (Acclaim Entertainment, Activision, Electronic Arts, Hasbro
 

 
Interactive, Infogrames, Konami, Mattel, THQ, Ubi Soft): key data, editorial policy,
 

 
and PC/console/ Internet strategies.

 

 


 

 


 

 


 

 
Stakes:

 

 


 

 
- toward a universal console?

 

 


 

 
- the impact of technologies and high-speed networks;

 

 


 

 
- gaming's new economy: on-line gaming, gaming portals and on-line distribution;

 

 


 

 
- piracy.

 

 


 

 
Video games are set to undergo a significant evolution during 2000 and 2001 due
 

 
to the convergence of several phenomena:

 

 


 

 


 

 


 

 
The introduction of a new generation of Web connectable consoles

 

 


 

 
As powerful, if not more so, than the latest computers, these consoles are likely
 

 
to be responsible for bringing the Net into users’ living rooms.

 

 


 

 
Thanks to an integrated hard drive, they make it possible to download not only
 

 
games but also music and films, hence making a significant contribution to the
 

 
development of residential demand for high-speed access.

 

 


 

 
By combining a game console with a DVD player, these consoles are the first examples
 

 
of new, multi-function consumer terminals.

 

 


 

 


 

 


 

 
The development of on-line games

 

 


 

 
We are currently witnessing the proliferation of gaming portals which offer new
 

 
services: advertising, downloads and e-commerce. AOL’s gaming site, for instance,
 

 
has always been among the ISP’s 3 most popular sites.

 

 


 

 
Of equal note is the fact that on-line games are also one of the new services
 

 
being offered on mobile terminals.

 

 


 

 


 

 


 

 
Operator concentration

 

 


 

 
Market globalisation, along with the ever-increasing costs required for both the
 

 
development of new games and the deployment of strategies on the Web, constitute
 

 
catalysts for the creation of global scale conglomerates.

 

 


 

 
In addition to placing this sector at the heart of the convergence, the evolution
 

 
taking place in the video games industry is also having an impact on all IT and
 

 
media players:

 

 
telecoms players: the first mobile consoles connected to Internet are contributing
 

 
to the development of mobile Internet (UMTS) and are increasing broadband transmission
 

 
requirements.

 

 


 

 


 

 
IT and consumer electronics players: video games are creating a new market born
 

 
of convergence.

 

 
Microsoft, for example, has chosen to become a consumer electronics manufacturer
 

 
and to produce the X-Box, in partnership with Thomson Multimedia.

 

 
media players: gaming channels are beginning to appear on interactive TV, and
 

 
dedicated sites are being developed.

 

 



 

The video game market

• Terminals: definition, technological features

• Categories of games

• Key data and indicators

The video game economy

• The console wars

• Games editing: the value added chain

• The top 10 editors’ strategies

For each editor studied:

- Key data: top management, shareholders, international presence, turnover, Ebitda, market capitalisation, world ranking, subsidiaries and affiliates

- Games: editorial policy, successful titles and those in the works

- PC / console / Internet strategies

• Player profiles

What is at stake?

• Toward a universal console?

• Gaming’s new economy

• Piracy


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