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 Online Gaming Markets to 2007: The New Growth Opportunities
€ 1 495,00
Editeur :
Screen Digest
Langue :
Anglais
Date de publication :
Juin 2004
Taille du document :
84
Autres informations :
Description , Table des matières
 

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Présentation de l'étude de marché - Description & Table des matières
 Online Gaming Markets to 2007: The New Growth Opportunities

The market for online gaming will continue to grow rapidly - doubling over the next 4 years. MMOG will remain the largest segment of the overall market, but over the longer term, broadband games-on-demand services are expected to make a larger contribution. Pay-per-play browser gaming is the hottest of the new online gaming sub-sectors.

The report looks at 5 key sectors of the online gaming market:
# Browser and browser plug-in online games
# Massively multi player online games (MMOG)
# Boxed product PC games featuring free online play
# Online games technology and service providers
# Digital games delivery (including games-on-demand)


Main Findings
# The total market for online games will double between 2004 and 2007
# Growth is currently being driven by pay-per-play browser gaming and by massively multiplayer online games (MMOGs)
# Pay-per-play gaming is expected to grow at a compound rate of 40% between now and 2007
# Hardcore online gaming remains predominantly a male activity, but growth within the casual gaming market is being driven by women.
# Europe will be the biggest growth market for MMOGs as the US market reaches saturation point.



 

Online Gaming Markets to 2007: The New Growth Opportunities


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