|
|
| Jeux Vidéo Et Loisirs En Réseau > Etude de marché sectorielle |
|
|
|
|
€ 160,00 |
Editeur
: |
Datamonitor |
Langue
: |
Anglais |
Date de publication : |
Septembre 2006 |
Taille du document : |
18 |
Autres informations : |
Description , Table des matières |
| |
|
|
|
|
| |
|
Rechercher d'autres rapports et études à commander
Rechercher et commander ici parmi 50.000 études de marché publiées par les principaux instituts d'études internationaux
|
| Rapports privés en relation |
|
US Games Software 2004 15 pages | Mars 2004 |
Snapdata's US Games Software 2004 report provides 2003 year-end market data, with 2004 estimates and five-year forecasts. The report gives an instant overview of the US games software market and co |
240,00 €
|
| |
| |
China's Online Payment and Mobile Payment Development study in 2005 100 pages | Août 2005 |
In recent years, along with the rapid development of internet and mobile network, various e-commerce are emerging in multitude, making people's life convenient and abundant. Online payment and mobi |
1 245,00 €
|
| |
| |
Home, Leisure and Entertainment PC Software in the UK 15 pages | Juillet 2002 |
The UK market for home, leisure and entertainment software rose by 20% from 2000, to reach a value of £540.6 million (US$802.4 million) in 2001. The market has increased by 180.1% over the review p |
198,00 €
|
| |
| |
European Interactive Games 104 pages | Mars 2005 |
European Interactive Games is the companion volume to best selling Interactive Leisure Software: Global Market Assessment report that Screen Digest publishes in association with the Entertainment and |
1 495,00 €
|
| |
| |
Video games in the Internet age pages | Octobre 2000 |
The new video game economy: players' strategies and market forecasts up to 2005. · The video game market: key indicators and forecasts for 2000-2005, for Europe, the United States and Japan. |
2 300,00 €
|
| |
| |
Interactive Leisure Software: Market Assessment & Forecast to 2007 244 pages | Août 2004 |
Interactive Leisure Software: Market Assessment and Forecast to 2007 is the fifth volume in the ongoing series of reports on the world games market. The report is designed specifically to provide a |
1 840,00 €
|
| |
| |
Taiwan PC Games 2005 12 pages | Octobre 2005 |
Snapdata's Taiwan PC Games 2005 report provides 2004 year-end market data, with 2005 estimates and five-year forecasts. The report gives an instant overview of the Taiwanese PC games market, and co |
240,00 €
|
| |
| |
Wireless Gaming Business Models: Opportunities for publishers, developers and network operators 82 pages | Novembre 2005 |
This must-have report on mobile gaming looks at the value chain for the wireless gaming market and assesses all the key players. The report looks at mobile specialist content providers, developers |
1 495,00 €
|
| |
| |
Pre-Recorded Music and Video Software Formats in Germany 15 pages | Juillet 2002 |
The German market for pre recorded music and video software formats has increased by 1.1% in volume terms since 2000, to reach 314.6 million units in 2001. Over the review period the market has dec |
198,00 €
|
| |
| |
UK Games Software 2004 11 pages | Mars 2004 |
Snapdata's UK Games Software 2004 report provides 2003 year-end market data, with 2004 estimates and five-year forecasts. The report gives an instant overview of the UK games software market and co |
240,00 €
|
| |
| |
|
| |
| Autres secteurs en relation |
|
|
|
| |
|
| |
| |
| Présentation de l'étude de marché - Description & Table des matières |
|
|
|
Datamonitor's Games Consoles in Japan games consoles industry. It includes detailed data on market size and segmentation, plus textual analysis of the key trends and competitive landscape, demographic information, and descriptions of the leading companies.
Scope * Contains an executive summary and data on value, volume and segmentation
* Provides textual analysis of the industry's prospects, competitive landscape and leading companies
* Includes a five-year forecast of the industry
* Supported by the key macroeconomic and demographic data affecting the market
Why you should buy this report
* Spot future trends and developments
* Inform your business decisions
* Add weight to presentations and marketing materials
* Save time carrying out entry-level research
|
|
TABLE OF CONTENTS EXECUTIVE SUMMARY 3 CHAPTER 1 Market Overview 7 1.1 Market Definition 7 1.2 Research Highlights 7 1.3 Market Analysis 8 CHAPTER 2 Market Value 9 CHAPTER 3 Market Volume 10 CHAPTER 4 Market Segmentation 11 CHAPTER 5 Market Share 12 CHAPTER 6 Competitive Landscape 13 CHAPTER 7 Leading Companies 15 7.1 Sony Corporation 15 7.2 Nintendo Co., Ltd. 15 7.3 Microsoft Corporation 15 CHAPTER 8 Market Forecasts 16 8.1 Market Value Forecast 16 8.2 Market Volume Forecast 17 CHAPTER 9 Macroeconomic Indicators 18 CHAPTER 10 Further Reading 19 10.1 Sources 19 10.2 Related Datamonitor Research 19
LIST OF TABLES Table 1: Japan Games Consoles Market Value: $ billion, 2000-2004 9 Table 2: Japan Games Consoles Market Volume: Units million, 2000-2004 10 Table 3: Japan Games Consoles Market Segmentation: % Share, by Value, 2004 11 Table 4: Japan Games Consoles Market Share: % Share, by Volume, 2004 12 Table 5: Japan Games Consoles Market Value Forecast: $ billion, 2004-2009 16 Table 6: Japan Games Consoles Market Volume Forecast: Units million, 2004-2009 17 Table 7: Japan Size of Population (million) , 2000-2004 18 Table 8: Japan GDP (1995=100), 2000-2004 18 Table 9: Japan Exchange Rate, 2000 18
|
|
|
PPLSEN
|
|
|
|
|