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| Jeux Vidéo Et Loisirs En Réseau > Etude de marché sectorielle |
| Games Software in the United States |
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€ 200,00 |
Editeur
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Datamonitor |
Langue
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Anglais |
Date de publication : |
Juillet 2007 |
Taille du document : |
27 |
Autres informations : |
Description , Table des matières |
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| Présentation de l'étude de marché - Description & Table des matières |
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| Games Software in the United States |
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Datamonitor's Games Software in the United States industry profile is an essential resource for top-level data and analysis covering the games software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. Scope * Contains an executive summary and data on value, volume and/or segmentation
* Provides textual analysis of the industry’s recent performance and future prospects
* Incorporates in-depth five forces competitive environment analysis and scorecards * Includes a five-year forecast of the industry
* The leading companies are profiled with supporting key financial metrics * Supported by the key macroeconomic and demographic data affecting the market Highlights * Detailed information is included on market size, measured by value and/or volume * Five forces scorecards provide an accessible yet in depth view of the market’s competitive landscape
Why you should buy this report * Spot future trends and developments * Inform your business decisions * Add weight to presentations and marketing materials * Save time carrying out entry-level research
Market Definition
The global game software market includes manufacturers of home entertainment software comprising the PC and the console games creators. The market value is calculated in retail sales price (RSP). The PC game software revenues do not include revenue from online distribution, repeat revenues from subscription titles, or micropayments. Any currency conversions used in the creation of this report have been calculated using constant 2006 annual average exchange rates.
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TABLE OF CONTENTS EXECUTIVE SUMMARY 3 CHAPTER 1 Market Overview 7 1.1 Market Definition 7 1.2 Research Highlights 7 1.3 Market Analysis 8 CHAPTER 2 Market Value 9 CHAPTER 3 Market Segmentation 10 CHAPTER 4 Market Share 11 CHAPTER 5 Five Forces Analysis 12 5.1 Buyer Power 12 5.2 Supplier Power 13 5.3 New Entrants 14 5.4 Substitutes 15 5.5 Rivalry 16 CHAPTER 6 Leading Companies 17 6.1 Electronic Arts 17 6.2 Activision, Inc. 19 6.3 Konami Corporation 21 6.4 Take-Two Interactive Software, Inc. 23 CHAPTER 7 Market Forecasts 24 7.1 Market Value Forecast 24 CHAPTER 8 Macroeconomic Indicators 25 CHAPTER 9 Appendix 26 9.1 Methodology 26 9.2 Industry Associations 27 9.3 Related Datamonitor Research 27 LIST OF TABLES Table 1: United States Games Software Market Value: $ billion, 2002-2006 9 Table 2: United States Games Software Market Segmentation: % Share, by Value, 2006 10 Table 3: United States Games Software Market Share: % Share, by Value, 2006 11 Table 4: The Impact of Buyer Power on the United States Games Software Market, 2006 12 Table 5: The Impact of Supplier Power on the United States Games Software Market, 2006 13 Table 6: The Impact of New Entrants on the United States Games Software Market, 2006 14 Table 7: The Impact of Substitutes on the United States Games Software Market, 2006 15 Table 8: The Impact of Rivalry on the United States Games Software Market, 2006 16 Table 9: Key Facts: Electronic Arts 17 Table 10: Key Facts: Activision, Inc. 19 Table 11: Key Facts: Konami Corporation 21 Table 12: Key Facts: Take-Two Interactive Software, Inc. 23 Table 13: United States Games Software Market Value Forecast: $ billion, 2006-2011 24 Table 14: United States Size of Population (million) , 2002-2006 25 Table 15: United States GDP (1995=100), 2002-2006 25 Table 16: United States Inflation, 2002-2006 25
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