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Jeux Vidéo Et Loisirs En Réseau > Etude de marché sectorielle
 Games Software in the United States
€ 200,00
Editeur :
Datamonitor
Langue :
Anglais
Date de publication :
Juillet 2007
Taille du document :
27
Autres informations :
Description , Table des matières
 
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Présentation de l'étude de marché - Description & Table des matières
 Games Software in the United States

Datamonitor's Games Software in the United States industry profile is an essential resource for top-level data and analysis covering the games software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information.

Scope

* Contains an executive summary and data on value, volume and/or segmentation

* Provides textual analysis of the industry’s recent performance and future prospects

* Incorporates in-depth five forces competitive environment analysis and scorecards

* Includes a five-year forecast of the industry

* The leading companies are profiled with supporting key financial metrics

* Supported by the key macroeconomic and demographic data affecting the market

Highlights

* Detailed information is included on market size, measured by value and/or volume

* Five forces scorecards provide an accessible yet in depth view of the market’s competitive landscape

Why you should buy this report

* Spot future trends and developments

* Inform your business decisions

* Add weight to presentations and marketing materials

* Save time carrying out entry-level research

Market Definition

The global game software market includes manufacturers of home entertainment software comprising the PC and the console games creators. The market value is calculated in retail sales price (RSP). The PC game software revenues do not include revenue from online distribution, repeat revenues from subscription titles, or micropayments. Any currency conversions used in the creation of this report have been calculated using constant 2006 annual average exchange rates.


 

TABLE OF CONTENTS
EXECUTIVE SUMMARY 3
CHAPTER 1 Market Overview 7
1.1 Market Definition 7
1.2 Research Highlights 7
1.3 Market Analysis 8
CHAPTER 2 Market Value 9
CHAPTER 3 Market Segmentation 10
CHAPTER 4 Market Share 11
CHAPTER 5 Five Forces Analysis 12
5.1 Buyer Power 12
5.2 Supplier Power 13
5.3 New Entrants 14
5.4 Substitutes 15
5.5 Rivalry 16
CHAPTER 6 Leading Companies 17
6.1 Electronic Arts 17
6.2 Activision, Inc. 19
6.3 Konami Corporation 21
6.4 Take-Two Interactive Software, Inc. 23
CHAPTER 7 Market Forecasts 24
7.1 Market Value Forecast 24
CHAPTER 8 Macroeconomic Indicators 25
CHAPTER 9 Appendix 26
9.1 Methodology 26
9.2 Industry Associations 27
9.3 Related Datamonitor Research 27

LIST OF TABLES
Table 1: United States Games Software Market Value: $ billion, 2002-2006 9
Table 2: United States Games Software Market Segmentation: % Share, by Value, 2006 10
Table 3: United States Games Software Market Share: % Share, by Value, 2006 11
Table 4: The Impact of Buyer Power on the United States Games Software Market, 2006 12
Table 5: The Impact of Supplier Power on the United States Games Software Market, 2006 13
Table 6: The Impact of New Entrants on the United States Games Software Market, 2006 14
Table 7: The Impact of Substitutes on the United States Games Software Market, 2006 15
Table 8: The Impact of Rivalry on the United States Games Software Market, 2006 16
Table 9: Key Facts: Electronic Arts 17
Table 10: Key Facts: Activision, Inc. 19
Table 11: Key Facts: Konami Corporation 21
Table 12: Key Facts: Take-Two Interactive Software, Inc. 23
Table 13: United States Games Software Market Value Forecast: $ billion, 2006-2011 24
Table 14: United States Size of Population (million) , 2002-2006 25
Table 15: United States GDP (1995=100), 2002-2006 25
Table 16: United States Inflation, 2002-2006 25



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