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| Jeux Vidéo Et Loisirs En Réseau > Etude de marché sectorielle |
| Games Consoles in Asia-Pacific |
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€ 200,00 |
Editeur
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Datamonitor |
Langue
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Anglais |
Date de publication : |
Juillet 2007 |
Taille du document : |
30 |
Autres informations : |
Description , Table des matières |
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| Présentation de l'étude de marché - Description & Table des matières |
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| Games Consoles in Asia-Pacific |
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Datamonitor's Games Consoles in Asia-Pacific industry profile is an essential resource for top-level data and analysis covering the games consoles industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. Scope * Contains an executive summary and data on value, volume and/or segmentation
* Provides textual analysis of the industry’s recent performance and future prospects
* Incorporates in-depth five forces competitive environment analysis and scorecards * Includes a five-year forecast of the industry
* The leading companies are profiled with supporting key financial metrics * Supported by the key macroeconomic and demographic data affecting the market Highlights * Detailed information is included on market size, measured by value and/or volume
* Five forces scorecards provide an accessible yet in depth view of the market’s competitive landscape
* Market shares are covered by manufacturer or brand Why you should buy this report * Spot future trends and developments * Inform your business decisions * Add weight to presentations and marketing materials * Save time carrying out entry-level research
Market Definition
The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms, including any handheld systems. Market values have been calculated using annual average prices for each individual market. Market shares are based upon volume sales and consist of all console sales, including handheld. Any currency calculations used in the creation of this report have been calculated using constant 2006 annual average exchange rates.
For the purpose of this report the Americas comprises Brazil, Canada, Mexico and the US.
Europe comprises Belgium, the Czech Republic, Denmark, France, Germany, Hungary, Italy, Netherlands, Norway, Poland, Russia, Spain, Sweden and the UK.
Asia-Pacific comprises Australia, China, Japan, India, Singapore, South Korea and Taiwan.
The global figure comprises the Americas, Asia-Pacific and Europe.
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TABLE OF CONTENTS EXECUTIVE SUMMARY 3 CHAPTER 1 Market Overview 7 1.1 Market Definition 7 1.2 Research Highlights 7 1.3 Market Analysis 8 CHAPTER 2 Market Value 9 CHAPTER 3 Market Volume 10 CHAPTER 4 Market Segmentation 11 CHAPTER 5 Market Share 12 CHAPTER 6 Five Forces Analysis 13 6.1 Buyer Power 13 6.2 Supplier Power 14 6.3 New Entrants 15 6.4 Substitutes 16 6.5 Rivalry 17 CHAPTER 7 Leading Companies 18 7.1 Nintendo Co., Ltd. 18 7.2 Sony Corporation 21 7.3 Microsoft Corporation 24 CHAPTER 8 Market Forecasts 27 8.1 Market Value Forecast 27 8.2 Market Volume Forecast 28 CHAPTER 9 Appendix 29 9.1 Methodology 29 9.2 Industry Associations 30 9.3 Related Datamonitor Research 30 LIST OF TABLES Table 1: Asia-Pacific Games Consoles Market Value: $ billion, 2002-2006 9 Table 2: Asia-Pacific Games Consoles Market Volume: Units million, 2002-2006 10 Table 3: Asia-Pacific Games Consoles Market Segmentation: % Share, by Value, 2006 11 Table 4: Asia-Pacific Games Consoles Market Share: % Share, by Volume, 2006 12 Table 5: Key Facts: Nintendo Co., Ltd. 18 Table 6: Key Financials: Nintendo Co., Ltd. 20 Table 7: Key Facts: Sony Corporation 21 Table 8: Key Financials: Sony Corporation 23 Table 9: Key Facts: Microsoft Corporation 24 Table 10: Key Financials: Microsoft Corporate 26 Table 11: Asia-Pacific Games Consoles Market Value Forecast: $ billion, 2006-2011 27 Table 12: Asia-Pacific Games Consoles Market Volume Forecast: Units million, 2006-2011 28
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