|
|
| Jeux Vidéo Et Loisirs En Réseau > Etude de marché sectorielle |
| Electronic Arts - SWOT Analysis |
|
|
|
|
€ 100,00 |
Editeur
: |
Datamonitor |
Langue
: |
Anglais |
Date de publication : |
Juillet 2007 |
Taille du document : |
20 |
Autres informations : |
Description , Table des matières |
| |
|
|
|
|
| |
Documents Publics |
1,200,000
documents |
Téléchargement illimités |
|
|
|
Etudes Privées |
50,000 rapports et études |
Paiement à la piéce |
|
|
|
|
| |
|
1.Télécharger nos rapports publics
Accés complet à plus de 1,2 Million de documents publics : études de marché, statistiques sectorielles, fiches pays, monographie d'entreprises, veille concurentielle, rapports annuels...
|
| Nos documents publics sur le même théme (1) |
|
|
|
| 164 pages | Décembre 1996 | Anglais
|
|
|
| Main
focus: |
personal computers,printers,server,pcs,servers,...
|
| Research
focus: |
market size and estimates,demand analysis, |
| Geographic
focus: |
usa,italy,france,united kingdom,japan,luxembourg,... |
| |
|
|
|
|
| Autres recherches sur le même thème |
|
|
|
| |
| |
|
| |
|
2.
Rechercher d'autres rapports et études à commander
Rechercher et commander ici parmi 50.000 études de marché publiées par les principaux instituts d'études internationaux
|
| Rapports privés en relation |
|
Pre-Recorded Music and Video Software Formats in the UK 15 pages | Juillet 2002 |
The UK market for entertainment software grew by 3.6% to reach a value of £3.1 billion (US$4.5 million) in 2001. Over the review period, the market has grown by 16.4%. The impressive growth expe |
198,00 €
|
| |
| |
The Video Game Market 22 pages | Février 2003 |
Worldwide market for video game consoles, peripherals, and software is estimated at $28.8 billion in 2001 The first wave of home video games was launched nearly 30 years ago. By the early 1980s, th |
400,00 €
|
| |
| |
Mobile gaming in South Korea 9 pages | Mai 2006 |
Mobile gaming has grown continuously and is now positioned as one of the more prosperous gaming platforms, along with online games and console games. Operators’ mobile games revenues reached around |
320,00 €
|
| |
| |
Interactive Leisure Software: Market Assessment & Forecast to 2007 244 pages | Août 2004 |
Interactive Leisure Software: Market Assessment and Forecast to 2007 is the fifth volume in the ongoing series of reports on the world games market. The report is designed specifically to provide a |
1 840,00 €
|
| |
| |
Wireless Gaming: Operator strategies, global market outlook & opportunities for the games industry 86 pages | Octobre 2004 |
This new report outlines mobile phone network operator strategies for wireless gaming across Europe, North America and the Asia Pacific region.After years of anticipation, in 2003 the wireless gaming |
1 495,00 €
|
| |
| |
Home, Leisure and Entertainment PC Software in the UK 15 pages | Juillet 2002 |
The UK market for home, leisure and entertainment software rose by 20% from 2000, to reach a value of £540.6 million (US$802.4 million) in 2001. The market has increased by 180.1% over the review p |
198,00 €
|
| |
| |
Home, leisure and entertainment PC software in the UK 10 pages | Octobre 2005 |
Euromonitor International ’s Home, Leisure and Entertainment PC Software in the UK Major Market Profile presents an overview of the national market. Use this data to quickly establish market sizes |
198,00 €
|
| |
| |
Games Consoles in Asia-Pacific 15 pages | Juillet 2005 |
Datamonitor's Games Consoles in Asia-Pacific games consoles industry. It includes detailed data on market size and segmentation, plus textual analysis of the key trends and competitive landscape, |
160,00 €
|
| |
| |
Games Consoles in Europe 15 pages | Juillet 2005 |
Datamonitor's Games Consoles in Europe games consoles industry. It includes detailed data on market size and segmentation, plus textual analysis of the key trends and competitive landscape, demogr |
160,00 €
|
| |
| |
Japan Games Hardware 2005 12 pages | Octobre 2005 |
Snapdata's Japan Games Hardware 2005 report provides 2004 year-end market data, with 2005 estimates and five-year forecasts. The report gives an instant overview of the Japanese games hardware mark |
240,00 €
|
| |
| |
|
| |
| Autres secteurs en relation |
|
|
|
| |
|
| |
| |
| Présentation de l'étude de marché - Description & Table des matières |
|
| Electronic Arts - SWOT Analysis |
|
|
Datamonitor's Electronic Arts - SWOT Analysis Company Profile is the essential source for top-level company data and information. The report examines the company’s key business structure and operations, history and products, and provides summary analysis of its key revenue lines and strategy.
Electronic Arts (EA) is a leading interactive entertainment software company. The company develops, publishes, and distributes interactive software worldwide for videogame systems, personal computers, cellular handsets and the internet. The company’s flagship brands include EA, EA Sports, EA Sports Big and Pogo. The company primarily operates in North America and Europe. It is headquartered in Redwood City, California and employs 7,900 people. The company recorded revenues of $3,091 million during the fiscal year ended March 2007, an increase of 4.7% over 2006. The operating profit of the company was $39 million during fiscal year 2007, a decrease of 88% over 2006. The net profit was $76 million in fiscal year 2007, a decrease of 67.8% over 2006. The net profit is higher than the operating profit in fiscal year 2007 owing to net interest and other income of $99 million.
Scope of the Report
- Provides all the crucial company information required for business and competitor intelligence needs - Contains a study of the major internal and external factors affecting the company in the form of a SWOT analysis as well as a breakdown and examination of leading product revenue streams - Data is supplemented with details on the company’s history, key executives, business description, locations and subsidiaries as well as a list of products and services and the latest available company statement
Reasons to Purchase
- Support sales activities by understanding your customers’ businesses better - Qualify prospective partners and suppliers - Keep fully up to date on your competitors’ business structure, strategy and prospects - Obtain the most up to date company information available
|
|
Table of Contents: This product typically includes the following sections:
Key Facts Company Overview Business Description Company History Key Employees Key Employee Biographies Company View SWOT analysis Products & Services Listing Products & Services Analysis
|
|
|
PPLSEN
|
|
|
|
|